I would love this as a multiplayer score 'em up, like pong, but with all the same abillities and when the balls overflow, they come out of your opponent's paddle
This is great! A few small quality of life points:
1) Can you allow a key press to trigger your ability? I'm playing with a mac trackpad where right clicks are two finger taps that often results in me launching more balls instead of triggering the ability.
2) Could the yellow paddle's ability be a different shade of yellow with your paddle layered in front of it? At the moment, it's hard to judge where your paddle is when the ability is active.
3) Could the yellow ability give some indication of when it's going to disappear? I wasn't sure whether it was timed or tied to x number of bounces. This goes for the other abilities too, but it's most annoying with yellow and green.
4) The ability indicators could be more readable. I'd argue that they're more important to be within eyeballing range than the HP and could benefit from appearing closer to the play area (and perhaps being more visually distinct from the HP squares)
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103...
My high score is 249 :p great game.
Such a fantastic game! The art style is wonderful and the gameplay feels very satisfying. I'll definitely be checking out your other games!
So this is where it all started. I wish you much luck on your gamedev career.
i have gotten da funny number 69 pog.
I dont know how i get over 100 lol
Awesome and creative game! And this background music is beautiful, definitely did not expect that from this type of game but you surprised me!
i got 107
a really cool take on an old classic idea. good stuff.
92. Idk how many hours I played now...
I was expecting an amazing game from you. I can only imagine what you'll do in the future :)
I would love this as a multiplayer score 'em up, like pong, but with all the same abillities and when the balls overflow, they come out of your opponent's paddle
This is great! A few small quality of life points:
1) Can you allow a key press to trigger your ability? I'm playing with a mac trackpad where right clicks are two finger taps that often results in me launching more balls instead of triggering the ability.
2) Could the yellow paddle's ability be a different shade of yellow with your paddle layered in front of it? At the moment, it's hard to judge where your paddle is when the ability is active.
3) Could the yellow ability give some indication of when it's going to disappear? I wasn't sure whether it was timed or tied to x number of bounces. This goes for the other abilities too, but it's most annoying with yellow and green.
4) The ability indicators could be more readable. I'd argue that they're more important to be within eyeballing range than the HP and could benefit from appearing closer to the play area (and perhaps being more visually distinct from the HP squares)
Virtual Puzzle Cocaine. Only thing i can compare it to is the madness of BreakOut or Pong.
Great game! The best I managed was 216.
Great idea! Loved your game.
i love this sm
high score is 181 and idk how i did it
Love this game, easy to get and hard to master. Such a simple and cool concept
So simple yet so damn good. High score is 92 and I'ma play this more. Great job man
how can this be this good ? 4 DAYS ?
So great, I had a blast !! So well done !
Interesting idea, sounds are awesome
I love it, is simple to pick but hard to master.
Look nice. And inovative gamePlay.